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Star Wars Legion

AI: Aim

Unless you have a faceup order token, your first action must be an aim, if able.

AI: Attack

Unless you have a faceup order token, your first action must be an attack, if able.

AI: Attack, Move

Unless you have a faceup order token, your first action must be an attack or move.

AI: Dodge

Unless you have a faceup order token, your first action must be a dodge.

AI: Dodge, Move

Unless you have a faceup order token, your first action must be a dodge or move.

AI: Move

Unless you have a faceup order token, your first action must be a move, if able.

Agile [X]

After you perform a standard move, gain [X] dodge token(s).

Aid: Black Sun

When this unit would gain an aim, dodge, or surge token, another friendly Black Sun unit at range 1 and in line of sight may gain that token instead. If it does, this unit gains one suppression token.

Aid: Ewok Trooper

When this unit would gain an aim, dodge, or surge token, another friendly Ewok Trooper unit at range 1 and in line of sight may gain that token instead. If it does, this unit gains one suppression token.

Aid: Pyke

When this unit would gain an aim, dodge, or surge token, another friendly Pyke unit at range 1 and in line of sight may gain that token instead. If it does, this unit gains one suppression token.

Allies of Convenience

This unit may issue orders to friendly Mercenary units regardless of affiliation. Additionally, when building an army, players may include one extra Mercenary unit in their army regardless of rank if there is at least one unit with the Allies of Convenience keyword, though they cannot take more units of a particular rank than normally allowed.

Arm [X]: Dioxis Mine

This unit can perform the Arm [X] action. When a unit performs the Arm [X] action, the unit places [X] Dioxis Mine tokens matching its controlling player's color within range 1 and LOS of its unit leader.

Arm [X]: Proton Charge

This unit can perform the Arm [X] action. When a unit performs the Arm [X] action, the unit places [X] Proton Charge tokens matching its controlling player's color within range 1 and LOS of its unit leader.

Arm [X]: Sonic Charge

This unit can perform the Arm [X] action. When a unit performs the Arm [X] action, the unit places [X] Sonic Charge tokens matching its controlling player's color within range 1 and LOS of its unit leader.

Armor [X]

While defending, cancel up to [X] results.

Armor

While defending, cancel all Hit results.

Arsenal [X]

While attacking, each mini in this unit can use up to [X] of its weapons.

Ataru Mastery

You can perform up to 2 attack actions. After you perform an attack, gain 1 dodge token. After you defend, gain 1 aim token. While defending against a ranged attack, if you spend a dodge token, the attacker suffers 1 wound for each Surge Block result rolled.

Authoritative

When you would be issued an order, you may issue an order to a friendly unit at range 1-2 instead.

Barrage

If you do not use Arsenal during your activation, you can perform up to 2 attack actions.

Beam [X]

During the Declare Additional Defender step, if a weapon with the Beam [X] keyword is in a unit's attack pool, that unit may declare up to [X] additional attacks forming attack pools using only the weapon with the Beam [X] keyword, even though the weapon has already been added to an attack pool. These additional attacks do not generate further attacks.

Blast

During the Apply Cover step, a defending unit cannot use light or heavy cover to cancel Hit results produced by an attack pool that contains dice added by a weapon with the Blast keyword.

Block

While defending, if you spend a dodge token, you gain "Surge Block: Block".

➦Bolster [X]

Choose up to [X] friendly units at range 1. Each chosen unit gains a surge token.

Bounty

After setup, place a victory token on an enemy commander or operative. if you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.

Cache: Aim [X]

During Setup, this unit places [X] aim token(s) on the card with the Cache keyword. This unit may spend those tokens.

Cache: Dodge [X]

During Setup, this unit places [X] dodge token(s) on the card with the Cache keyword. This unit may spend those tokens.

Cache: Surge [X]

During Setup, this unit places [X] surge token(s) on the card with the Cache keyword. This unit may spend those tokens.

➦Calculate Odds

Choose a friendly trooper unit at range 1 and in line of sight. It gains 1 aim, 1 dodge, and 1 suppression token.

Charge

After you perform a move action, you may perform a free melee attack action.

Climbing Vehicle

You are treated as a trooper for the purposes of vertical movement.

Compel

After another friendly unit at range 1-2 rallies, if it is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.

Compel: Ewok Trooper

After a friendly Ewok trooper unit at range 1-2 rallies, if it is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.

Compel: Trooper

After a friendly Corps trooper unit at range 1-2 rallies, if it is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.

Contingencies [X]

While building a command hand, set aside up to [X] extra cards as contingencies.

Coordinate: Clone Trooper

After you are issued an order, you may issue an order to a friendly clone trooper at range 1.

Coordinate: Corps Trooper

After you are issued an order, you may issue an order to a friendly Corps trooper at range 1.

Coordinate: Droid Trooper

After you are issued an order, you may issue an order to a friendly droid trooper at range 1.

Coordinate: Emplacement Trooper

After you are issued an order, you may issue an order to a friendly emplacement trooper unit at range 1.

Coordinate: Vehicle

After you are issued an order, you may issue an order to a friendly vehicle unit at range 1.

Cover [X]

While defending, improve your cover by [X]

Covert Ops

When you deploy, you may treat your rank as Operative. If you do, you gain Infiltrate.

Critical [X]

When a unit converts attack surges for an attack pool with the Critical [X] keyword, during the Convert Surges step it may convert up to [X] Surge Hit results to Critical results.

Cumbersome

A unit that has a weapon with the Cumbersome keyword cannot perform a move prior to performing an attack using that weapon during the same activation unless the move is a pivot.

Cunning

When your commander-specific command cards are played, if there would be a tie for priority, treat your command card as though it had 1 fewer pip.

Cycle

At the end of this unit's activation, ready each of its exhausted Upgrade Cards with the Cycle keyword that was not used during that activation. Only using the weapon, keywords, or other card text on the card counts as using that Upgrade Card.

Danger Sense [X]

You may choose not to remove your suppression tokens. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to [X] extra dice.

Dauntless

After you rally, if you are suppressed but not panicked, you may gain 1 suppression token to perform a free move action.

Defend [X]

After you are issued an order token, gain [X] dodge token.

Deflect

While defending, if you spend a dodge token, you gain "Surge Block: Block". If it's a ranged attack, the attacker suffers 1 wound for each Surge Block rolled.

Demoralize [X]

After your Rally step, an enemy unit range 1-2 gains up to [X] suppression token.

Detachment: Cassian Andor

During Army Building, a unit with the Detachment: Cassian Andor keyword can only be included in a player's army if a Cassian Andor unit is also included in that army. Each unit with the Detachment: Cassian Andor keyword needs its own matching Cassian Andor unit.

Detachment: Maul

During Army Building, a unit with the Detachment: Maul keyword can only be included in a player's army if a Maul unit is also included in that army. Each unit with the Detachment: Maul keyword needs its own matching Maul unit.

Detachment: Rebel Veterans

During Army Building, a unit with the Detachment: Rebel Veterans keyword can only be included in a player's army if a Rebel Veterans unit is also included in that army. Each unit with the Detachment: Rebel Veterans keyword needs its own matching Rebel Veterans unit.

Detachment: Shoretroopers

During Army Building, a unit with the Detachment: Shoretroopers keyword can only be included in a player's army if a Shoretroopers unit is also included in that army. Each unit with the Detachment: Shoretroopers keyword needs its own matching Shoretroopers unit.

Detonate [X]: Dioxis Mine

After a unit controlled by any player attacks, moves, or performs an action, this unit may detonate up to [X] friendly Dioxis Mine tokens. If a token would detonate, that token detonates before any other abilities or effects that occur after a unit moves or performs an action, with the exception of spending a standby token which can be spent by a unit before the token detonates. If both players have units that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit's Detonate [X] keyword first.

Detonate [X]: Proton Charge

After a unit controlled by any player attacks, moves, or performs an action, this unit may detonate up to [X] friendly Proton Charge tokens. If a token would detonate, that token detonates before any other abilities or effects that occur after a unit moves or performs an action, with the exception of spending a standby token which can be spent by a unit before the token detonates. If both players have units that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit's Detonate [X] keyword first.

Detonate [X]: Sonic Charge

After a unit controlled by any player attacks, moves, or performs an action, this unit may detonate up to [X] friendly Sonic Charge tokens. If a token would detonate, that token detonates before any other abilities or effects that occur after a unit moves or performs an action, with the exception of spending a standby token which can be spent by a unit before the token detonates. If both players have units that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit's Detonate [X] keyword first.

Direct: AI Unit

During the Command Phase, you may issue an order to a friendly AI unit at range 1-2.

Direct: Corps Clone Trooper Unit

During the Command Phase, you may issue an order to a friendly Corps clone trooper unit at range 1-2.

Direct: Corps Droid Trooper Unit

During the Command Phase, you may issue an order to a friendly Corps droid trooper unit at range 1-2.

Direct: Vehicle

Each Command Phase, during the Issue Orders step, a unit with the Direct keyword may issue an order to a friendly unit at range 1–2 that has the unit name or unit type specified.

Disciplined [X]

When you are issued an order, you may remove up to [X] suppression token(s).

Disengage

You can perform moves while engaged with 1 unit.

Divine Influence

While they are within range 1 of this unit, friendly trooper units gain Guardian 2 for this unit. While using Guardian, they may cancel Critical results as if they were Hit results.

Djem So Mastery

While defending, if you spend a dodge token, you gain "Surge Block: Block"; if at least 1 Hit or Critical result was canceled, the attacker suffers 1 wound.

Duelist

While performing a melee attack, if you spend an aim token, gain Pierce 1. While defending against a melee attack, if you spend a dodge token, gain Immune: pierce.

Enrage [X]

While you have [X] or more wound tokens, treat your courage as "-" and gain Charge.

Entourage: Imperial Death Troopers

While building an army, ignore the rank of 1 Imperial Death Troopers unit. During the Command Phase, you may issue an order to a friendly Imperial Death Troopers unit at range 1-2.

Entourage: Imperial Royal Guards

While building an army, ignore the rank of 1 Imperial Royal Guards unit. During the Command Phase, you may issue an order to a friendly Imperial Royal Guards unit at range 1-2.

Entourage: Imperial Dark Troopers

While building an army, ignore the rank of 1 Imperial Dark Troopers unit. During the Command Phase, you may issue an order to a friendly Imperial Dark Troopers unit at range 1-2.

Equip: Del Meeko, Gideon Hask

You must equip Del Meeko and Gideon Hask

Equip: Tristan Wren, Ursa Wren

You must equip Tristan Wren and Ursa Wren

Exemplar

Friendly units at range 1-2 and in line of sight can spend your green tokens.

Expert Climber

While clambering, do not roll defense dice or suffer wounds.

Field Commander

After a friendly neutral command card is played, you can be nominated as a commander.

Fire Support

When another friendly unit performs a ranged attack, during the Form Attack Pools step an unengaged unit with the Fire Support keyword that has a faceup order token may choose to add one eligible weapon to the attack pool, including any weapon keywords, for each miniature in the unit that has LOS to at least one miniature in the enemy unit. Afer using the Fire Support keyword, turn that unit's faceup order token facedown

Fixed: Front

To add a weapon that has the Fixed: Front keyword to an attack pool, the defending unit must have at least one of its miniature's bases partially inside the front firing arc of the attacking miniature.

Fixed: Rear

To add a weapon that has the Fixed: Rear keyword to an attack pool, the defending unit must have at least one of its miniature's bases partially inside the back firing arc of the attacking miniature.

Flawed

Add your flaw card to an opponent's hand.

Flexible Response [X]

This unit must equip [X] Heavy Weapon upgrades.

Full Pivot

When you pivot, you can pivot up to 360°.

Generator [X]

During the End Phase, a unit with the Generator [X] keyword may flip up to [X] inactive shield tokens to their active side.

Grounded

You cannot climb or clamber.

Guardian [X]

While a friendly trooper unit at range 1 and in line of sight is defending against a ranged attack, you may cancel up to [X] Hit results. For each result canceled, roll1 of your defense dice. Convert any surges, then suffer 1 wound for each blank result.

Guidance

When a unit uses the Guidance card action, choose another friendly trooper unit at range 1–2 to perform a free non-attack action.

Gunslinger

After you perform a ranged attack action, you may perform an additional ranged attack against a different unit.

Heavy Weapon Team

You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.

High Velocity

While defending against an attack in which weapons with the High Velocity weapon keyword are the only weapons in an attack pool, the defending unit cannot spend dodge tokens during the Apply Dodge and Cover step.

Hover: Air [X]

While moving, ignore terrain height [X] or lower.

Hover: Ground

You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.

Immobilize [X]

A unit that suffers one or more wounds after defending against an attack that includes a weapon with the Immobilize [X] weapon keyword gains [X] immobilize tokens.

Immune: Blast

Blast cannot be used against you.

Immune: Melee

Melee cannot be used against you.

Immune: Pierce

Pierce cannot be used against you.

Immune: Range 1 Weapons

Range 1 Weapons cannot be used against you.

Immune: Deflect

During an attack, if the attack pool contains weapons with the Immune: Deflect keyword, the attacking unit cannot suffer wounds due to the defending unit using the Ataru Mastery, Deflect, Djem So Mastery, or Soresu Mastery abilities.

Impact [X]

During the Modify Attack Dice step, if the defending unit has the Armor or Armor X keyword, a unit whose attack pool includes a weapon that has the Impact [X] keyword can modify up to [X] Hit results to Critical results for that attack.

Impervious

While defending, if the attack pool has Pierce X, roll x additional defense dice.

Incognito

You cannot be attacked by enemy units beyond range 1, unless you have performed an attack or used an objective card action during this game.

Inconspicuous

When an enemy unit performs an attack, if you have at least 1 suppression token, it must attack another unit, if able. During your Rally step, you may choose not to remove your suppression tokens.

Independent: Aim [X]

At the start of the Activation Phase, if this unit does not have an order token, this unit gains [X] aim token(s).

Independent: Aim and Dodge [X]

At the start of the Activation Phase, if this unit does not have an order token, this unit gains [X] aim and [X] dodge token(s).

Independent: Aim or Dodge [X]

At the start of the Activation Phase, if this unit does not have an order token, this unit gains [X] aim or dodge token(s).

Independent: Dodge [X]

At the start of the Activation Phase, if this unit does not have an order token, this unit gains [X] dodge token(s).

Independent: Standby

At the start of the Activation Phase, if this unit does not have an order token, this unit gains a standby token.

Independent: Surge [X]

At the start of the Activation Phase, if this unit does not have an order token, this unit gains [X] surge token(s).

Indomitable

During your Rally step, roll red defense dice instead of white.

Infiltrate

You may deploy anywhere beyond range 3 of all enemy units.

Inspire [X]

After your Rally step, remove up to [X] suppression tokens from other friendly units at range 1-2.

Ion [X]

A vehicle or droid trooper unit that suffers wounds after defending against an attack that included a weapon with the Ion [X] keyword gains [X] ion tokens.

Jar'Kai Mastery

While performing a melee attack, after converting attack surges during the Convert Attack Surges step, a unit with the Jar'Kai Mastery keyword may spend any number of dodge tokens. For each dodge token spent in this way, change a blank result to a Hit result, a Hit result to a Critical result, or spend two dodge tokens to change a blank result to a Critical result.

Jedi Hunter

While attacking a unit that has a Force upgrade icon, you gain "Surge Hit: Critical".

➦Jump [X]

Perform a move during which you ignore terrain that is height [X] or lower. This is treated as a move action.

Juyo Mastery

While you are wounded, you can perform 1 additional action during your activation. Limit 2 move actions.

Leader

This miniature is treated as a unit's unit leader for all rules purposes. If a miniature with the Leader keyword and a wound threshold of 2 is defeated while in a unit with a wound threshold of 1, replace one of the remaining miniatures in that unit as normal, then assign the miniature with the Leader keyword one wound token. Only one Upgrade Card with the Leader keyword can be equipped to each unit.

Lethal [X]

When a unit performs an attack with a weapon that has the Lethal [X] keyword in the attack pool, it can spend up to [X] Aim tokens during the Modify Attack Dice step. If it does, the attack pool gains Pierce 1 for each aim token spent. The attacking unit may not reroll dice with any aim tokens spent in this way.

Light Transport [X]: Open

You may transport [X] friendly trooper unit(s) that consists of exactly 1 or more wounds. Each unit you are transporting suffers 1 wound.

Loadout

When you deploy, you may swap any of your equipped upgrades with your set-aside upgrades.

Long Shot [X]

During the Declare Defenders step, after declaring an enemy unit as the defending unit but before measuring range, a unit with a weapon with the Long Shot [X] keyword may spend up to [X] aim tokens to increase the maximum range of that weapon by 1 for each aim token spent in this way. The attacking unit may not reroll dice with any aim tokens spent in this way.

Low Profile

While defending against an attack, if you have cover, cancel 1 additional hit result.

Makashi Mastery

While performing a melee attack, you may reduce the Pierce value of your melee weapon by 1. If you do, the defender cannot use Immune: Pierce.

Marksman

While attacking, you can spend aim tokens to improve attack die results.

➦Master Storyteller

Chooses up to X friendly Ewok units at range 1, where X is the current round number. Each chosen unit gains 2 surge tokens.

Master of the Force [X]

At the end of your activation, you may ready [X] of your Force upgrade cards.

Nimble

After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.

Noncombatant

This miniature cannot add any weapons to attack pools, and any wounds must be assigned to non-unit leader miniatures without the Noncombatant keyword, if able. If this miniature already has one or more wound tokens, it must be assigned wounds before miniatures that do not have wound tokens. If the unit leader miniature in a unit with the Noncombatant keyword is defeated, a Noncombatant miniature cannot be replaced by a new unit leader miniature unless there are no other miniatures without the Noncombatant keyword.

Observe [X]

Choose an enemy unit at range 1-3 and in line of sight. It gains [X] observation token(s).

Outmaneuver

You can spend dodge tokens to cancel Critical results.

Override [X]

When a friendly unit begins its activation while at range [X], this unit may gain one suppression token. If it does, the activating unit ignores the AI keyword during its activation.

Overrun [X]

A weapon with a red overrun range icon is an overrun weapon and can only be used during overrun attacks. Overrun attacks are not ranged or melee attacks. A unit may make [X] overrun attacks during its activation. A unit with an overrun weapon can perform an overrun attack after it performs a standard move in which one of its miniatures' bases overlapped an enemy miniature's base. After completing the move and resolving any displacement, the unit with the overrun weapon performs an attack against the unit it moved through, ignoring range when making this attack. It can only form one attack pool when making this attack, and only weapons with the Overrun [X] keyword can be in this attack pool. The overrun weapon is only added to the attack pool once, even if there are multiple miniatures in the unit.

Pierce [X]

If an attacking unit attacks with a weapon with the Pierce [X] keyword it may cancel up to [X] Block results during the Modify Defense Dice step.

Plodding

After you perform a standard move during your activation, you cannot perform any additional standard moves during that same activation.

Poison [X]

A non-droid trooper unit that suffers wounds caused by an attack pool that included a weapon with the Poison [X] keyword gains [X] poison tokens.

Precise [X]

When you spend an aim token, reroll up to [X] additional die/dice.

Primitive

During the Modify Attack Dice step, after resolving any instances of the Impact X keyword, if the defending unit has the Armor or Armor X keyword, a unit whose attack pool includes a weapon that has the Primitive keyword must modify all Critical results to Hit results for that attack.

Programmed

Equip at least one Protocol Upgrade Card during Army Building.

➦Pulling the Strings

Choose a friendly trooper unit at range 1-2. That unit may perform a free attack action or a free move action.

➦Quick Thinking

Gain 1 aim token and 1 dodge token.

Ram [X]

While a unit performs an attack using an attack pool that includes a weapon with the Ram [X] keyword, during the Modify Attack Dice step, it may change [X] results to Critical results if it performed at least one full standard move at its maximum speed during the same activation as this attack.

Ready [X]

After you perform a standby action, gain 1 aim token.

Recharge [X]

When this unit recovers, it may flip up to [X] inactive shield tokens from their inactive side to their active side.

Reconfigure

When this unit recovers or performs a recover action, the player that controls that unit may flip that Upgrade Card to a different side.

Regenerate [X]

At the end of your activation, roll 1 white defense die for each wound token you have, up to [X]. For each Surge Block or Block result, remove 1 wound token.

Reinforcements

This unit may deploy after all other units without the Reinforcements keyword have deployed.

Relentless

After you perform a move action, you may perform a free attack action.

Reliable [X]

At the start of the Activation Phase, gain [X] surge token(s).

Repair [X]: Capacity [Y]

Place a wound token on this card to remove 1 wound, ion, or vehicle damage token from a friendly ground vehicle at range 1 and in line of sight. Limit 2 tokens.

Reposition

Either before or after you perform a standard move, you may perform a free pivot action.

Retinue: Commander

At the start of the Activation Phase, if you are at range 1-2 of a Commander unit, gain 1 aim or dodge token.

Retinue: Iden Versio

At the start of the Activation Phase, if you are at range 1-2 of Iden Versio, gain 1 aim or dodge token.

Retinue: Maul

At the start of the Activation Phase, if you are at range 1-2 of Maul, gain 1 aim or dodge token.

Retinue: Sabine Wren

At the start of the Activation Phase, if you are at range 1-2 of Sabine Wren, gain 1 aim or dodge token.

Ruthless

When another friendly Corps trooper unit at range 2 and in line of sight that has a faceup order token activates, it may suffer 1 wound to perform 1 free action.

Scale

You ignore the effects of difficult terrain and do not suffer wounds while clambering. Either before or after you perform a move action, you may perform a free clamber action.

Scatter

After a unit performs an attack against a trooper unit on small bases using an attack pool that includes a weapon with the Scatter keyword, it may move any non-unit leader miniatures in the defending unit, following all the rules of cohesion, as if the defending unit leader had just performed a standard move.

Scout [X]

After you deploy, you may perform a speed-[X] move.

Scouting Party [X]

After you use Scout, choose up to [X] friendly troopers at range 1-2. Each unit may perform a move with speed equal to your Scout value.

Secret Mission

Once per game, if you are within an enemy deployment zone, place 1 victory token on you. At the end of the game, if you have a victory token, gain that token.

Self-Destruct [X]

A weapon with a red ;sd icon is a Self-Destruct weapon and can only be used during Self-Destruct attacks. Self-Destruct attacks are ranged attacks even though Self-Destruct weapons are not ranged weapons. A unit can perform a Self-Destruct attack as a free action during its activation if it has at least [X] wound tokens. Perform an attack using a unit's Self-Destruct weapon against each unit at range 1 and in LOS, even if they are engaged. Self-Destruct attacks may not be made by a unit that is embarked on a transport.

Self-Preservation

When checking to see if a unit with the Self-Preservation keyword panics, that unit cannot use the courage value of units that are not of the same affiliation.

Sentinel

Your standby range is 1-3.

Sharpshooter [X]

While performing a ranged attack, reduce the defender's cover by [X].

Shielded [X]

A unit with the Shielded [X] keyword has [X] shield tokens. Shield tokens belong to the unit and are not assigned to individual miniatures. If a unit gains the Shielded [X] keyword, it gains [X] shield tokens. Similarly, if a unit loses the Shielded [X] keyword it loses [X] shield tokens.

Sidearm: Melee

This miniature cannot add any melee weapons to attack pools other than the weapon on this Upgrade Card.

Sidearm: Ranged

This miniature cannot add any ranged weapons to attack pools other than the weapon on this Upgrade Card.

Smoke [X]

A unit that has the Smoke [X] keyword can perform the Smoke [X] action. To perform this action, the unit places [X] smoke tokens within range 1 and in LOS of its unit leader.

Soresu Mastery

While defending or using Guardian, if you spend a dodge token, you gain "Surge Block: Block" and the attacker suffers 1 wound for each Surge Block rolled.

Special Issue: Blizzard Force

This unit may only be included in Blizzard Force.

Special Issue: Tempest Force

This unit may only be included in Tempest Force.

Speeder [X]

While it is performing a move, a unit that has the Speeder [X] keyword can move over or end its movement on terrain equal to or less than height [X]. Additionally, a unit with the Speeder [X] keyword must perform a free compulsory move action at the start or end of its Perform Actions step. Compulsory moves do not satisfy the requirements of the AI: Action keyword.

➦Spotter [X]

Choose up to [X] friendly units at range 1. Each chosen unit gains an aim token.

Spray

When a miniature adds a weapon that has the Spray keyword to the attack pool, that weapon contributes its dice a number of times equal to the number of miniatures in the defending unit that are in LOS of the miniature using that weapon.

Spur

When a unit with the Spur keyword performs a move, its controlling player may assign it one suppression token to increase its maximum speed by 1 for that move, to a maximum of 3. When a unit performs a move, apply any effects that increase the unit's maximum speed before applying any effects that reduce that unit's maximum speed.

Stationary

You cannot perform moves, except pivots.

Steady

After you perform a move action, you may perform a free ranged attack action.

Strategize [X]

When a unit uses Strategize [X] action, it gains one suppression token, then chooses [X] friendly units at range 1. Each chosen unit gains one aim and one dodge token.

Suppressive

After defending against an attack pool that includes a weapon with the Suppressive keyword, the defending unit gains one suppression token during the Assign Suppression Token to Defender step.

Tactical [X]

After you perform a standard move, gain [X] aim token(s).

➦Take Cover [X]

Choose up to [X] friendly trooper units at range 1. Each chosen unit gains a dodge token.

Target [X]

After you are issued an order, gain [X] aim token.

Teamwork: Cassian Andor

While you are at range 1-2 of Cassian Andor, when you or Cassian Andor gains an aim or dodge token, the other unit gains a token of the same type.

Teamwork: Han Solo

While you are at range 1-2 of Han Solo, when you or Han Solo gains an aim or dodge token, the other unit gains a token of the same type.

Tempted

You can equip Force upgrades of any alignment.

Tow Cable

After a vehicle is wounded by an attack pool that included a weapon with the Tow Cable keyword, the player who performed the attack performs a pivot with the vehicle that was wounded.

Transport [X]: Open

This unit may transport up to [X] friendly trooper units.

Transport [X]: Closed

This unit may transport up to [X] friendly trooper units.

Transported

Units can be transported by vehicles with the Transport X and Light Transport X keyword. A unit that has embarked onto a vehicle is being transported by that vehicle until it disembarks from that vehicle. There are two different types of vehicles a unit can be transported in, those with the Transport X: Closed keyword and those with the Transport X: Open keyword.

Treat [X]: Capacity [Y]

Choose a friendly non-droid trooper unit at range 1 and LOS and place one wound token on the card that has the Treat [X]: Capacity [Y] keyword. Remove a total of up to [X] wound and/or poison tokens from the chosen unit or restore up to [X] miniatures to that unit. This ability cannot be used if the card that has the Treat [X]: Capacity [Y] keyword has a number of wound tokens on it equal to or exceeding [Y].

Uncanny Luck [X]

While a unit with the Uncanny Luck [X] keyword is defending against an attack, it may reroll up to [X] of its defense dice during the Reroll Defense Dice step. Any dice rerolled with the Uncanny Luck [X] keyword must be rerolled at the same time, and each die cannot be rerolled more than once.

Unconcerned

A unit with the Unconcerned keyword cannot benefit from cover, and miniatures in the unit cannot be repaired or restored.

Unhindered

You ignore the effects of difficult terrain.

Unstoppable

A unit with the Unstoppable keyword is eligible to activate during the Activation Phase while it has one or fewer facedown order tokens. This unit may never have more than one faceup order token. While this unit is not defeated, when creating its order pool, its controlling player adds an additional order token corresponding to this unit's rank to their order pool.

Versatile

Some ranged weapons have the Versatile keyword. Units can perform ranged attacks using a weapon with the Versatile keyword even while engaged. A weapon with the Versatile keyword that is both a ranged weapon and a melee weapon can be used to perform either a ranged attack or a melee attack.

Weak Point [X]: Rear

While defending, if the attacker's unit leader is inside your rear arc, the attack pool gains Impact [X].

Weak Point [X]: Sides

While defending, if the attacker's unit leader is inside either of your side arcs, the attack pool gains Impact [X].

Wheel Mode

When you activate, you may increase your maximum speed to 3. If you do, until the end of the round, you gain Cover 2 and cannot attack or flip active shield tokens.

Wound [X]

The first time a unit with the Wound [X] keyword enters play, that unit suffers [X] wounds.