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Star Wars Legion

Sonic Charge Saboteur

Weapon

Sonic Charge Saboteur | Range 1 - 1
Arm 1: Sonic Charge

This unit can perform the Arm 1 action. When a unit performs the Arm 1 action, the unit places 1 Sonic Charge tokens matching its controlling player's color within range 1 and LOS of its unit leader.

Blast

During the Apply Cover step, a defending unit cannot use light or heavy cover to cancel Hit results produced by an attack pool that contains dice added by a weapon with the Blast keyword.

Detonate 1: Sonic Charge

After a unit controlled by any player attacks, moves, or performs an action, this unit may detonate up to 1 friendly Sonic Charge tokens. If a token would detonate, that token detonates before any other abilities or effects that occur after a unit moves or performs an action, with the exception of spending a standby token which can be spent by a unit before the token detonates. If both players have units that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit's Detonate 1 keyword first.

Suppressive

After defending against an attack pool that includes a weapon with the Suppressive keyword, the defending unit gains one suppression token during the Assign Suppression Token to Defender step.